Installation view of 《Kim Heecheon: Moles》 © Seoul Museum of Art. Photo: Dongwoong Lee.

The Seoul Museum of Art (SeMA) presents 《Kim Heecheon: Moles》, on view through November 8, at the Seo-Seoul Museum of Art, SeMA’s branch dedicated to new media.

《Kim Heecheon: Moles》 inaugurates the Seo-Seoul Museum of Art’s Solo Exhibition of Media Artist Series. For this inaugural exhibition, the museum has invited Kim Heecheon, who brings a critical perspective on the contemporary technological environment and visual culture.

Kim has questioned how one can perceive one’s own being in a world where virtuality operates as one layer of reality and technology has become invisible.

Created by intersecting languages and technologies from diverse fields including video, game, architecture, cinema, and literature, his unique works provide critical and aesthetic perspectives for us to reflect on ourselves and to perceive and sense the world as we live in this era.


Installation view of 《Kim Heecheon: Moles》 © Seoul Museum of Art. Photo: Dongwoong Lee.

The exhibition, the first large-scale solo presentation devoted to Kim Heecheon (b. 1989), brings together around 120 works made since 2023 across games, video, and photography. Three works—Lemon (2026), Cured (2026), and .dng (2026)—are newly commissioned by the museum and presented here for the first time.

Lemon, commissioned and supported by the SeMA, began with the imagination that the mole appearing as an Easter egg in Cutter III (2023) and Double Poser (2023) had dug a tunnel between the two works, secretly moving back and forth between them.

The work unfolds according to the gameplay of Butter III, a hypothetical video game whose main character is Butter, a mole. In the work, the “mole” symbolizes the wish to break free from an environment captured by technology and is a being that shakes a self uniformly fixed by technology.


Installation view of 《Kim Heecheon: Moles》 © Seoul Museum of Art. Photo: Dongwoong Lee.

Cured, also commissioned and supported by the Seoul Museum of Art, is a 4-channel video created with generative artificial intelligence (AI). The work addresses the changes that the image ecosystem of the near future surrounding us may bring to the world, as well as the ensuing changes in human perception and perspective.

.dng consists of some 120 photographs selected for this exhibition from 5,841 photographs taken by the artist with a mobile phone since 2023. Recorded through the artist’s eye and by way of private narratives, these photographs capture within certain frames the relationship between the external world and the self-living in the present.

The exhibition offers an opportunity to reflect on a society and culture transformed by contemporary technological environments and media, while inviting deeper contemplation of existence and perception, time and space, and technology and humanity.